Lesson 08: Passing Arguments

Lesson 70/93 | Study Time: 30 Min
Lesson 08: Passing Arguments

Learning Outcomes:



i. Understand the concept of arguments in functions.



ii. Differentiate between passing constants, passing by value, and passing by reference.



iii. Identify the applications of each argument passing method.



iv. Analyze the impact of arguments on function behavior.



 



Introduction:



Imagine a function as a chef, ready to whip up a delicious dish. But just like any skilled chef needs ingredients, functions require data to work their magic. This data comes in the form of arguments, which are like the vegetables, spices, and proteins passed to the chef. By understanding how to pass arguments, you'll unlock a new level of function versatility and power!



i. The Art of Argument Passing:



Functions receive arguments through a list, similar to how guests enter a restaurant. Each argument has a designated spot, just like each ingredient has its place on the chopping board. These designated spots are called parameters, and they act as invisible hands ready to receive the data you send.



ii. Meeting the Argument Types:



There are three main ways to pass arguments:



Passing Constants: Imagine bringing pre-chopped vegetables to the chef. Constants are fixed values, like numbers or strings, directly delivered to the function parameter. Just like the chef wouldn't change the pre-chopped veggies, the function won't modify these constant arguments.



Passing by Value: Think of borrowing ingredients from your pantry. When you pass by value, you create a copy of the original data and send it to the function. The function works with this copy, leaving the original untouched. Imagine the chef using these borrowed ingredients to cook – the original pantry remains full!



Passing by Reference: This is like inviting the chef to directly access your refrigerator! When you pass by reference, you provide the function with the address of the actual data, not a copy. Any changes made by the function are reflected in the original data outside the function. It's like the chef taking ingredients directly from your fridge, modifying them, and leaving them back, ready for your next meal.



iii. Choosing the Right Tool:



Each argument passing method has its own strengths and weaknesses:



Constants: Perfect for situations where data needs to remain unchanged, like calculations or comparisons.



Passing by Value: Ideal for protecting original data from accidental modification, like copying files or generating reports.



Passing by Reference: Useful for efficient data manipulation, like swapping values or updating objects, but requires caution due to potential unexpected changes.



iv. Examples in Action:



Let's see how argument passing comes to life:



Area Calculator: This function takes the length and breadth as arguments and calculates the area. Passing by value ensures the original dimensions remain untouched after the calculation.



Swap Numbers: We can use pass by reference to swap the values of two variables without creating additional copies. Imagine the function performing a magic trick, switching the contents of two boxes instead of creating new ones!



 



Mastering argument passing unlocks a universe of possibilities in function manipulation. With the right approach, you can ensure data integrity, optimize performance, and create truly versatile functions that cater to every data need. So, remember, functions become truly powerful when they learn to collaborate with their data partners – the arguments!



 



 



 



 



 



 

Saboor Ali

Saboor Ali

Product Designer

Class Sessions

1- Lesson 01: Introduction to Operating Systems 2- Lesson 02: Commonly-Used Operating Systems 3- Lesson 03: Types of Operating Systems (1-4) 4- Lesson 04: Types of Operating Systems (5-8) 5- Lesson 05: Embedded Operating Systems 6- Lesson 06: Single-User and Multi-User Operating Systems 7- Lesson 07: Main Functions of Operating System (1-4) 8- Lesson 08: Main Functions of Operating System (5-8) 9- Lesson 09: Understanding Processes 10- Lesson 10: Thread vs. Process 11- Lesson 11: Multi-Threading, Multi-Tasking, and Multi-Programming 12- Lesson 01: Introduction to Systems 13- Lesson 02: Overview of System Development Life Cycle (SDLC) 14- Lesson 03: Objectives of SDLC 15- Lesson 04: Stakeholders and Their Role in SDLC 16- Lesson 05: Planning in SDLC 17- Lesson 06: Feasibility Study 18- Lesson 07: Analysis and Requirement Engineering 19- Lesson 08: Design Phase 20- Lesson 09: Coding and Implementation 21- Lesson 10: Testing, Deployment, and Maintenance 22- Lesson 11: Management in SDLC 23- Lesson 12: Project Manager's Role 24- Lesson 13: System Analyst's Role 25- Lesson 14: Programmer's Contribution 26- Lesson 15: Software Tester's Role 27- Lesson 16: Customer Engagement 28- Lesson 01: Introduction to Programming 29- Lesson 02: C++ Program Structure 30- Lesson 03: Statement Terminator and Comments 31- Lesson 04: Constants and Variables 32- Lesson 05: Variable Naming Rules 33- Lesson 06: C++ Data Types 34- Lesson 07: Constant Qualifier - const 35- Lesson 08: Declaring and Initializing Variables 36- Lesson 09: Type Casting in C++ 37- Lesson 10: Displaying Output with cout Statement 38- Lesson 11: Input with cin Statement 39- Lesson 12: Functions getch( ), gets( ), and puts( ) 40- Lesson 13: Escape Sequences in C++ 41- Lesson 14: Input/Output Handling Functions 42- Lesson 15: Using Manipulators endl and setw 43- Lesson 16: Operators in C++ 44- Lesson 17: Identifying Unary, Binary, and Ternary Operators 45- Lesson 18: Defining an Expression 46- Lesson 19: Order of Precedence of Operators 47- Lesson 20: Compound Expressions 48- Lesson 21: Defining Compound Statements 49- Lesson 01: Decision Statements 50- Lesson 02: Looping Structures 51- Lesson 01: Introduction to Arrays 52- Lesson 02: Array Terminology 53- Lesson 03: Defining and Initializing Arrays 54- Lesson 04: Accessing and Writing in Arrays 55- Lesson 05: Array Traversal with Loops 56- Lesson 06: Using the size of() Function 57- Lesson 07: Introduction to Two-Dimensional Arrays 58- Lesson 08: Working with Two-Dimensional Arrays 59- Lesson 09: Accessing and Writing in Two-Dimensional Arrays 60- Lesson 10: Understanding Strings 61- Lesson 11: String Initialization Techniques 62- Lesson 12: Commonly Used String Functions 63- Lesson 01: Introduction to Functions 64- Lesson 02: Advantages of Using Functions 65- Lesson 03: Function Signature and Terminology 66- Lesson 04: Variables in Functions 67- Lesson 05: Parameters in Functions 68- Lesson 06: Local and Global Functions 69- Lesson 07: Inline Functions 70- Lesson 08: Passing Arguments 71- Lesson 09: Default Arguments and Return Statements 72- Lesson 10: Function Overloading Basics 73- Lesson 11: Advantages of Function Overloading 74- Lesson 12: Function Overloading with Different Arguments 75- Lesson 01: Introduction to Pointers 76- Lesson 02: Memory Addresses and Pointers 77- Lesson 03: Reference Operator (&) 78- Lesson 04: Dereference Operator (*) 79- Lesson 05: Declaration of Pointer Variables 80- Lesson 06: Initializing Pointers 81- Lesson 01: Introduction to Classes and Objects 82- Lesson 02: Members of a Class 83- Lesson 03: Access Specifiers and Data Hiding 84- Lesson 04: Constructors and Destructors 85- Lesson 05: Declaring Objects and Accessing Members 86- Lesson 06: Understanding Inheritance with Examples 87- Lesson 07: Exploring Polymorphism with Examples 88- Lesson 01: Introduction to File Handling 89- Lesson 02: Opening Files with Different Modes 90- Lesson 03: Understanding BOF and EOF 91- Lesson 04: Defining Streams 92- Lesson 05: Using Single Character Streams 93- Lesson 06: Using String Streams