Lesson 11: Multi-Threading, Multi-Tasking, and Multi-Programming

Lesson 11/93 | Study Time: 30 Min
Lesson 11: Multi-Threading, Multi-Tasking, and Multi-Programming

Learning Outcomes:



i. Differentiate between multi-threading, multi-tasking, and multi-programming in terms of their scope and implementation.



ii. Explore the underlying mechanisms and functionalities of each concept.



iii. Understand the advantages and limitations of concurrent execution techniques for various computing scenarios.



iv. Appreciate the impact of these techniques on system efficiency, responsiveness, and resource utilization.



 



Introduction:



Imagine a bustling circus tent filled with exciting acts happening simultaneously. Acrobats swing on trapezes, clowns juggle colorful balls, and musicians play lively tunes – all at the same time! This vibrant scene might remind you of your computer multitasking, seemingly handling multiple tasks like downloading music, processing documents, and playing games together. But how does this juggling act work? Buckle up as we delve into the fascinating world of multi-threading, multi-tasking, and multi-programming, the hidden performers behind the curtain of concurrent execution!



i. Multi-Threading: Sharing the Spotlight within a Program:



Picture a single ring in the circus with multiple acrobats performing intricate aerial moves, each showcasing their skills but sharing the same stage. Multi-threading operates similarly within a program. It allows a single program to create multiple threads, like the acrobats, that can execute different tasks concurrently within the same memory space. Think of downloading a file while editing a document – both tasks are threads within the same program, sharing resources but working independently.



ii. Multi-Tasking: The Juggling Master of Many Programs:



Now, imagine multiple circus rings buzzing with different acts – lions roaring, clowns tripping over each other, and elephants balancing on stools. Multi-tasking operates like this ringmaster, switching attention between multiple programs running on the same computer. The operating system takes turns allocating CPU time and resources to each program, creating the illusion of simultaneous execution. While not truly parallel like multi-threading, multi-tasking offers users the impression of seamless handling of multiple applications.



iii. Multi-Programming: Sharing the Big Top Tent:



Finally, picture the entire circus tent, filled with different performances happening under the same roof. Multi-programming operates at this larger scale, allowing multiple independent programs to coexist in memory and utilize processing resources when available. Each program occupies its own distinct memory space, like separate circus acts with their own props and costumes. The operating system carefully manages resources and schedules processes, ensuring fair and efficient execution for all programs.



iv. The Advantages and Limitations:



Improved efficiency: All three techniques – multi-threading, multi-tasking, and multi-programming – can improve system efficiency by utilizing idle time and allowing concurrent processing.



Enhanced responsiveness: Users experience faster overall performance and feel like multiple tasks are happening simultaneously.



Resource requirements: Each technique consumes additional resources, so finding the right balance is crucial for performance and stability.



Complexity management: Multi-threading and multi-programming require careful design and synchronization mechanisms to avoid errors and crashes.



 



Understanding the differences and intricacies of multi-threading, multi-tasking, and multi-programming empowers you to appreciate the complex juggling act your computer performs every day. These techniques are the engine behind a responsive, efficient, and seemingly magical world of concurrent execution. As technology evolves, these mechanisms will continue to develop, pushing the boundaries of what computers can achieve simultaneously, from seamlessly juggling your favorite programs to powering complex scientific simulations and advanced AI applications. Remember, the next time you marvel at your computer's ability to handle multiple tasks at once, think of the hidden circus behind the scenes, where threads, programs, and the operating system work together to create a breathtaking performance of concurrent execution!



 



 



 



 



 

Saboor Ali

Saboor Ali

Product Designer

Class Sessions

1- Lesson 01: Introduction to Operating Systems 2- Lesson 02: Commonly-Used Operating Systems 3- Lesson 03: Types of Operating Systems (1-4) 4- Lesson 04: Types of Operating Systems (5-8) 5- Lesson 05: Embedded Operating Systems 6- Lesson 06: Single-User and Multi-User Operating Systems 7- Lesson 07: Main Functions of Operating System (1-4) 8- Lesson 08: Main Functions of Operating System (5-8) 9- Lesson 09: Understanding Processes 10- Lesson 10: Thread vs. Process 11- Lesson 11: Multi-Threading, Multi-Tasking, and Multi-Programming 12- Lesson 01: Introduction to Systems 13- Lesson 02: Overview of System Development Life Cycle (SDLC) 14- Lesson 03: Objectives of SDLC 15- Lesson 04: Stakeholders and Their Role in SDLC 16- Lesson 05: Planning in SDLC 17- Lesson 06: Feasibility Study 18- Lesson 07: Analysis and Requirement Engineering 19- Lesson 08: Design Phase 20- Lesson 09: Coding and Implementation 21- Lesson 10: Testing, Deployment, and Maintenance 22- Lesson 11: Management in SDLC 23- Lesson 12: Project Manager's Role 24- Lesson 13: System Analyst's Role 25- Lesson 14: Programmer's Contribution 26- Lesson 15: Software Tester's Role 27- Lesson 16: Customer Engagement 28- Lesson 01: Introduction to Programming 29- Lesson 02: C++ Program Structure 30- Lesson 03: Statement Terminator and Comments 31- Lesson 04: Constants and Variables 32- Lesson 05: Variable Naming Rules 33- Lesson 06: C++ Data Types 34- Lesson 07: Constant Qualifier - const 35- Lesson 08: Declaring and Initializing Variables 36- Lesson 09: Type Casting in C++ 37- Lesson 10: Displaying Output with cout Statement 38- Lesson 11: Input with cin Statement 39- Lesson 12: Functions getch( ), gets( ), and puts( ) 40- Lesson 13: Escape Sequences in C++ 41- Lesson 14: Input/Output Handling Functions 42- Lesson 15: Using Manipulators endl and setw 43- Lesson 16: Operators in C++ 44- Lesson 17: Identifying Unary, Binary, and Ternary Operators 45- Lesson 18: Defining an Expression 46- Lesson 19: Order of Precedence of Operators 47- Lesson 20: Compound Expressions 48- Lesson 21: Defining Compound Statements 49- Lesson 01: Decision Statements 50- Lesson 02: Looping Structures 51- Lesson 01: Introduction to Arrays 52- Lesson 02: Array Terminology 53- Lesson 03: Defining and Initializing Arrays 54- Lesson 04: Accessing and Writing in Arrays 55- Lesson 05: Array Traversal with Loops 56- Lesson 06: Using the size of() Function 57- Lesson 07: Introduction to Two-Dimensional Arrays 58- Lesson 08: Working with Two-Dimensional Arrays 59- Lesson 09: Accessing and Writing in Two-Dimensional Arrays 60- Lesson 10: Understanding Strings 61- Lesson 11: String Initialization Techniques 62- Lesson 12: Commonly Used String Functions 63- Lesson 01: Introduction to Functions 64- Lesson 02: Advantages of Using Functions 65- Lesson 03: Function Signature and Terminology 66- Lesson 04: Variables in Functions 67- Lesson 05: Parameters in Functions 68- Lesson 06: Local and Global Functions 69- Lesson 07: Inline Functions 70- Lesson 08: Passing Arguments 71- Lesson 09: Default Arguments and Return Statements 72- Lesson 10: Function Overloading Basics 73- Lesson 11: Advantages of Function Overloading 74- Lesson 12: Function Overloading with Different Arguments 75- Lesson 01: Introduction to Pointers 76- Lesson 02: Memory Addresses and Pointers 77- Lesson 03: Reference Operator (&) 78- Lesson 04: Dereference Operator (*) 79- Lesson 05: Declaration of Pointer Variables 80- Lesson 06: Initializing Pointers 81- Lesson 01: Introduction to Classes and Objects 82- Lesson 02: Members of a Class 83- Lesson 03: Access Specifiers and Data Hiding 84- Lesson 04: Constructors and Destructors 85- Lesson 05: Declaring Objects and Accessing Members 86- Lesson 06: Understanding Inheritance with Examples 87- Lesson 07: Exploring Polymorphism with Examples 88- Lesson 01: Introduction to File Handling 89- Lesson 02: Opening Files with Different Modes 90- Lesson 03: Understanding BOF and EOF 91- Lesson 04: Defining Streams 92- Lesson 05: Using Single Character Streams 93- Lesson 06: Using String Streams