Lesson 14: Input/Output Handling Functions

Lesson 41/93 | Study Time: 30 Min
Lesson 14: Input/Output Handling Functions

Learning Outcomes:



i. Understand the concepts of input and output in C++ programs.



ii. Master the use of cin and cout for basic I/O operations.



iii. Explore additional functions like getline(), eof(), and clear() for enhanced communication.



iv. Design programs that interact with users through I/O functions.



 



Introduction:



Think about using a calculator. You press buttons (input) and see the results on the screen (output). Similarly, C++ programs need ways to receive information from you (through keyboard, files, etc.) and present their results (on screen, writing to files, etc.). This is where I/O functions come in handy.



i. Meeting Your Input Buddies:



cin: Imagine cin as a helpful assistant taking your orders. You tell it what you want (numbers, text, etc.), and it stores it in variables for your program to use. For example, cin >> age; tells cin to listen for an integer and store it in the variable age.



ii. Sharing Your Program's Voice:



cout: Think of cout as a megaphone amplifying your program's voice. You can use it to display messages, calculations, or any information you want the user to see. For instance, cout << "Enter your name: "; prints a prompt on the screen, and cout << "Your age is: " << age; displays the stored value of age.



iii. Beyond the Basics:



While cin and cout are the power couple of I/O, there are other useful functions in your toolbox:



getline(): This function helps you read entire lines of text, including spaces, making it perfect for names or sentences.



eof(): Ever felt like your program is asking endless questions? eof() checks if there's no more input left, like reaching the end of a file.



clear(): Sometimes, things get messy. clear() helps you erase any leftover data in the input stream, giving your program a clean slate.



 



iii. Putting it All Together:



Now that you know the tools, let's build something! Imagine a program that calculates the area of a rectangle. You can use cin to take the length and breadth as input, store them in variables, and then use cout to display the calculated area using a formula. This is just a basic example, but the possibilities are endless! With I/O functions, you can create programs that take orders, answer questions, and interact with the world in exciting ways.



 



Remember, mastering I/O functions is key to making your C++ programs truly interactive and user-friendly. So, keep practicing, experiment with different functions, and unleash your creativity to build programs that talk, listen, and make life easier (or at least more interesting!).



 



 



 



 



 



 

Saboor Ali

Saboor Ali

Product Designer

Class Sessions

1- Lesson 01: Introduction to Operating Systems 2- Lesson 02: Commonly-Used Operating Systems 3- Lesson 03: Types of Operating Systems (1-4) 4- Lesson 04: Types of Operating Systems (5-8) 5- Lesson 05: Embedded Operating Systems 6- Lesson 06: Single-User and Multi-User Operating Systems 7- Lesson 07: Main Functions of Operating System (1-4) 8- Lesson 08: Main Functions of Operating System (5-8) 9- Lesson 09: Understanding Processes 10- Lesson 10: Thread vs. Process 11- Lesson 11: Multi-Threading, Multi-Tasking, and Multi-Programming 12- Lesson 01: Introduction to Systems 13- Lesson 02: Overview of System Development Life Cycle (SDLC) 14- Lesson 03: Objectives of SDLC 15- Lesson 04: Stakeholders and Their Role in SDLC 16- Lesson 05: Planning in SDLC 17- Lesson 06: Feasibility Study 18- Lesson 07: Analysis and Requirement Engineering 19- Lesson 08: Design Phase 20- Lesson 09: Coding and Implementation 21- Lesson 10: Testing, Deployment, and Maintenance 22- Lesson 11: Management in SDLC 23- Lesson 12: Project Manager's Role 24- Lesson 13: System Analyst's Role 25- Lesson 14: Programmer's Contribution 26- Lesson 15: Software Tester's Role 27- Lesson 16: Customer Engagement 28- Lesson 01: Introduction to Programming 29- Lesson 02: C++ Program Structure 30- Lesson 03: Statement Terminator and Comments 31- Lesson 04: Constants and Variables 32- Lesson 05: Variable Naming Rules 33- Lesson 06: C++ Data Types 34- Lesson 07: Constant Qualifier - const 35- Lesson 08: Declaring and Initializing Variables 36- Lesson 09: Type Casting in C++ 37- Lesson 10: Displaying Output with cout Statement 38- Lesson 11: Input with cin Statement 39- Lesson 12: Functions getch( ), gets( ), and puts( ) 40- Lesson 13: Escape Sequences in C++ 41- Lesson 14: Input/Output Handling Functions 42- Lesson 15: Using Manipulators endl and setw 43- Lesson 16: Operators in C++ 44- Lesson 17: Identifying Unary, Binary, and Ternary Operators 45- Lesson 18: Defining an Expression 46- Lesson 19: Order of Precedence of Operators 47- Lesson 20: Compound Expressions 48- Lesson 21: Defining Compound Statements 49- Lesson 01: Decision Statements 50- Lesson 02: Looping Structures 51- Lesson 01: Introduction to Arrays 52- Lesson 02: Array Terminology 53- Lesson 03: Defining and Initializing Arrays 54- Lesson 04: Accessing and Writing in Arrays 55- Lesson 05: Array Traversal with Loops 56- Lesson 06: Using the size of() Function 57- Lesson 07: Introduction to Two-Dimensional Arrays 58- Lesson 08: Working with Two-Dimensional Arrays 59- Lesson 09: Accessing and Writing in Two-Dimensional Arrays 60- Lesson 10: Understanding Strings 61- Lesson 11: String Initialization Techniques 62- Lesson 12: Commonly Used String Functions 63- Lesson 01: Introduction to Functions 64- Lesson 02: Advantages of Using Functions 65- Lesson 03: Function Signature and Terminology 66- Lesson 04: Variables in Functions 67- Lesson 05: Parameters in Functions 68- Lesson 06: Local and Global Functions 69- Lesson 07: Inline Functions 70- Lesson 08: Passing Arguments 71- Lesson 09: Default Arguments and Return Statements 72- Lesson 10: Function Overloading Basics 73- Lesson 11: Advantages of Function Overloading 74- Lesson 12: Function Overloading with Different Arguments 75- Lesson 01: Introduction to Pointers 76- Lesson 02: Memory Addresses and Pointers 77- Lesson 03: Reference Operator (&) 78- Lesson 04: Dereference Operator (*) 79- Lesson 05: Declaration of Pointer Variables 80- Lesson 06: Initializing Pointers 81- Lesson 01: Introduction to Classes and Objects 82- Lesson 02: Members of a Class 83- Lesson 03: Access Specifiers and Data Hiding 84- Lesson 04: Constructors and Destructors 85- Lesson 05: Declaring Objects and Accessing Members 86- Lesson 06: Understanding Inheritance with Examples 87- Lesson 07: Exploring Polymorphism with Examples 88- Lesson 01: Introduction to File Handling 89- Lesson 02: Opening Files with Different Modes 90- Lesson 03: Understanding BOF and EOF 91- Lesson 04: Defining Streams 92- Lesson 05: Using Single Character Streams 93- Lesson 06: Using String Streams