Lesson 16: Customer Engagement

Lesson 27/93 | Study Time: 30 Min
Lesson 16: Customer Engagement

Learning Outcomes:



i. Explain the importance of customer engagement in the Software Development Life Cycle (SDLC).



ii. Identify different methods for maintaining continuous communication with customers throughout the development process.



iii. Understand the benefits of active customer engagement for both the software and the development team.



iv. Analyze potential challenges faced in engaging customers and suggest solutions.



 



Introduction:



Imagine building a beautiful cake, but without knowing if anyone likes chocolate or prefers fruity flavors. The result might be impressive, but would it satisfy anyone's cravings? Similarly, developing software without understanding customer needs is like baking in the dark. That's where customer engagement comes in – the secret ingredient that turns a technical project into a recipe for success.



i. Why Engage Customers?



Think of your smartphone. How many updates has it received since you bought it? Each update reflects the developers listening to user feedback, fixing bugs, and adding features that matter to us. This process, called iterative development, thrives on customer engagement. It's like having a constant taste test throughout the baking process, ensuring the final product hits the sweet spot.



 



ii. Methods of Engagement:



So, how do we involve customers in the SDLC? Here are some popular methods:



Requirements Gathering: From conducting surveys and interviews to holding workshops, understanding what customers need and expect is crucial. Imagine it as gathering your favorite ingredients and recipe ideas before starting to bake.



Prototyping and Mockups: Sharing early drafts of the software, like rough sketches of the cake, allows customers to visualize the final product and provide feedback. This helps avoid baking a lemon pie when everyone craved chocolate brownies.



Regular Testing and Feedback Sessions: Throughout the development process, customers can test prototypes, report bugs, and suggest improvements. Think of it as taking bites of the batter to adjust sweetness or texture before putting the cake in the oven.



Communication Channels: Open communication through emails, chats, or online forums keeps customers informed and involved. It's like having a conversation with your taste testers, ensuring everyone is on the same page about the desired results.



 



iii. Benefits of Engagement:



Active customer engagement brings a mountain of benefits for both the software and the development team:



Increased Satisfaction: A software that truly meets user needs leads to happy customers and positive word-of-mouth. It's like baking a cake that everyone loves, leading to repeat orders and happy faces.



Reduced Development Costs: Identifying issues early through feedback saves time and resources fixing problems later. Imagine finding out you forgot the flour halfway through baking – early feedback helps avoid such costly mistakes.



Improved Quality: Customer involvement ensures the software is user-friendly and solves real problems. It's like perfecting the recipe based on feedback, resulting in a cake that's not just beautiful but also delicious.



Enhanced Team Learning: Developers gain valuable insights into user needs and preferences, leading to better future projects. It's like learning from each baking experience, improving your skills and creating even better cakes in the future.



 



iv. Challenges and Solutions:



While customer engagement sounds amazing, it's not always a walk in the park. Common challenges include:



Limited Resources: Time and budget constraints may restrict frequent communication or extensive testing sessions.



Differing Opinions: Multiple users might have conflicting needs, making it difficult to find a perfect balance.



Technical Jargon: Developers and customers may speak different languages, leading to misunderstandings.



 



To overcome these challenges, focus on:



Prioritizing Feedback: Identify and address critical issues first, while acknowledging and scheduling less urgent suggestions.



Clear Communication: Use simple language, explain technical concepts in layman's terms, and actively listen to customer concerns.



Flexibility and Adaptability: Be open to modifying plans based on feedback and user needs. Remember, even the best recipes can be tweaked for different palates.



 



Customer engagement is more than just a fancy term – it's the essence of building successful software. By involving users throughout the SDLC, we bake experiences that not only function flawlessly but also delight our customers. So, embrace this secret ingredient, keep the communication channels open, and watch your software projects rise to delicious heights!



 



 



 



 

Saboor Ali

Saboor Ali

Product Designer

Class Sessions

1- Lesson 01: Introduction to Operating Systems 2- Lesson 02: Commonly-Used Operating Systems 3- Lesson 03: Types of Operating Systems (1-4) 4- Lesson 04: Types of Operating Systems (5-8) 5- Lesson 05: Embedded Operating Systems 6- Lesson 06: Single-User and Multi-User Operating Systems 7- Lesson 07: Main Functions of Operating System (1-4) 8- Lesson 08: Main Functions of Operating System (5-8) 9- Lesson 09: Understanding Processes 10- Lesson 10: Thread vs. Process 11- Lesson 11: Multi-Threading, Multi-Tasking, and Multi-Programming 12- Lesson 01: Introduction to Systems 13- Lesson 02: Overview of System Development Life Cycle (SDLC) 14- Lesson 03: Objectives of SDLC 15- Lesson 04: Stakeholders and Their Role in SDLC 16- Lesson 05: Planning in SDLC 17- Lesson 06: Feasibility Study 18- Lesson 07: Analysis and Requirement Engineering 19- Lesson 08: Design Phase 20- Lesson 09: Coding and Implementation 21- Lesson 10: Testing, Deployment, and Maintenance 22- Lesson 11: Management in SDLC 23- Lesson 12: Project Manager's Role 24- Lesson 13: System Analyst's Role 25- Lesson 14: Programmer's Contribution 26- Lesson 15: Software Tester's Role 27- Lesson 16: Customer Engagement 28- Lesson 01: Introduction to Programming 29- Lesson 02: C++ Program Structure 30- Lesson 03: Statement Terminator and Comments 31- Lesson 04: Constants and Variables 32- Lesson 05: Variable Naming Rules 33- Lesson 06: C++ Data Types 34- Lesson 07: Constant Qualifier - const 35- Lesson 08: Declaring and Initializing Variables 36- Lesson 09: Type Casting in C++ 37- Lesson 10: Displaying Output with cout Statement 38- Lesson 11: Input with cin Statement 39- Lesson 12: Functions getch( ), gets( ), and puts( ) 40- Lesson 13: Escape Sequences in C++ 41- Lesson 14: Input/Output Handling Functions 42- Lesson 15: Using Manipulators endl and setw 43- Lesson 16: Operators in C++ 44- Lesson 17: Identifying Unary, Binary, and Ternary Operators 45- Lesson 18: Defining an Expression 46- Lesson 19: Order of Precedence of Operators 47- Lesson 20: Compound Expressions 48- Lesson 21: Defining Compound Statements 49- Lesson 01: Decision Statements 50- Lesson 02: Looping Structures 51- Lesson 01: Introduction to Arrays 52- Lesson 02: Array Terminology 53- Lesson 03: Defining and Initializing Arrays 54- Lesson 04: Accessing and Writing in Arrays 55- Lesson 05: Array Traversal with Loops 56- Lesson 06: Using the size of() Function 57- Lesson 07: Introduction to Two-Dimensional Arrays 58- Lesson 08: Working with Two-Dimensional Arrays 59- Lesson 09: Accessing and Writing in Two-Dimensional Arrays 60- Lesson 10: Understanding Strings 61- Lesson 11: String Initialization Techniques 62- Lesson 12: Commonly Used String Functions 63- Lesson 01: Introduction to Functions 64- Lesson 02: Advantages of Using Functions 65- Lesson 03: Function Signature and Terminology 66- Lesson 04: Variables in Functions 67- Lesson 05: Parameters in Functions 68- Lesson 06: Local and Global Functions 69- Lesson 07: Inline Functions 70- Lesson 08: Passing Arguments 71- Lesson 09: Default Arguments and Return Statements 72- Lesson 10: Function Overloading Basics 73- Lesson 11: Advantages of Function Overloading 74- Lesson 12: Function Overloading with Different Arguments 75- Lesson 01: Introduction to Pointers 76- Lesson 02: Memory Addresses and Pointers 77- Lesson 03: Reference Operator (&) 78- Lesson 04: Dereference Operator (*) 79- Lesson 05: Declaration of Pointer Variables 80- Lesson 06: Initializing Pointers 81- Lesson 01: Introduction to Classes and Objects 82- Lesson 02: Members of a Class 83- Lesson 03: Access Specifiers and Data Hiding 84- Lesson 04: Constructors and Destructors 85- Lesson 05: Declaring Objects and Accessing Members 86- Lesson 06: Understanding Inheritance with Examples 87- Lesson 07: Exploring Polymorphism with Examples 88- Lesson 01: Introduction to File Handling 89- Lesson 02: Opening Files with Different Modes 90- Lesson 03: Understanding BOF and EOF 91- Lesson 04: Defining Streams 92- Lesson 05: Using Single Character Streams 93- Lesson 06: Using String Streams