Lesson 01: Decision Statements

Lesson 49/93 | Study Time: 30 Min
Lesson 01: Decision Statements

Learning Outcomes:



i. Master the art of making decisions within your C++ programs using various control flow statements.



ii. Understand the power of the if statement and its ability to choose between two roads.



iii. Unravel the complexities of if-else and else-if statements, navigating multiple options with ease.



iv. Explore the dynamic possibilities of switch-default statements, offering a switchboard of choices.



v. Discover the hidden power of nested statements, creating intricate decision-making mazes within your code.



 



Introduction:



Imagine a program that simply repeats the same action, like a robot stuck in a loop. Not very exciting, right? That's why decision statements exist! They act like crossroads in your code, allowing your program to analyze conditions and choose the best path forward based on the results. This power to make choices brings your programs to life, letting them interact with the world, respond to user input, and even make logical deductions.



i. The Mighty if Statement:



Think of if as a wise knight guarding a fork in the road. It presents a condition, like "age >= 18," and if the condition is true, the knight lets your program proceed down one path. If not, it sends it down another. For example, an if statement could check if a user is old enough to vote and display different messages accordingly.



ii. Exploring Many Paths with if-else and else-if:



What if you have more than two options? That's where if-else and else-if come in! They're like knights with multiple destinations. if-else lets you define a path for true conditions and a separate path for false ones. else-if acts like a checkpoint, offering additional destinations based on different conditions within the true path. Imagine an if-else checking the age group (child, teen, adult) and displaying age-appropriate messages, while else-if within the adult group could further check voting registration and provide voting information.



iii. The Decision Switchboard: switch-default:



Sometimes, choices are like a busy switchboard with tons of options. Enter switch-default! It lets you compare a value to different cases, sending your program down specific paths based on the match. Think of a program offering coffee, tea, or juice. A switch based on user input selects the corresponding drink preparation instructions, while a default case handles any unexpected input.



iv. Nesting Decisions: A Maze of Choices:



Imagine placing one crossroads inside another! That's the power of nested statements. You can embed an if statement within another, creating intricate decision-making mazes within your code. This allows for complex scenarios, like checking if a number is even and then checking if it's also a multiple of 5, resulting in different outputs depending on both conditions.



v. Controlling the Flow: break and exit:



Sometimes, you need to exit a particular path or even the entire program early. That's where break and exit come in. break acts like a detour sign, allowing you to jump out of a decision block and resume the program elsewhere. exit is like a big red button, instantly stopping the program execution. Use them cautiously, like powerful tools requiring careful handling.



 



Decision statements are the brainpower behind intelligent C++ programs. By mastering them, you'll empower your code to navigate complex choices, react to user input, and make informed decisions. Remember, practice makes perfect! Experiment with different statements, build intricate decision mazes, and soon, your programs will be making their own way through the thrilling world of possibilities!



 



 



 



 



 

Saboor Ali

Saboor Ali

Product Designer

Class Sessions

1- Lesson 01: Introduction to Operating Systems 2- Lesson 02: Commonly-Used Operating Systems 3- Lesson 03: Types of Operating Systems (1-4) 4- Lesson 04: Types of Operating Systems (5-8) 5- Lesson 05: Embedded Operating Systems 6- Lesson 06: Single-User and Multi-User Operating Systems 7- Lesson 07: Main Functions of Operating System (1-4) 8- Lesson 08: Main Functions of Operating System (5-8) 9- Lesson 09: Understanding Processes 10- Lesson 10: Thread vs. Process 11- Lesson 11: Multi-Threading, Multi-Tasking, and Multi-Programming 12- Lesson 01: Introduction to Systems 13- Lesson 02: Overview of System Development Life Cycle (SDLC) 14- Lesson 03: Objectives of SDLC 15- Lesson 04: Stakeholders and Their Role in SDLC 16- Lesson 05: Planning in SDLC 17- Lesson 06: Feasibility Study 18- Lesson 07: Analysis and Requirement Engineering 19- Lesson 08: Design Phase 20- Lesson 09: Coding and Implementation 21- Lesson 10: Testing, Deployment, and Maintenance 22- Lesson 11: Management in SDLC 23- Lesson 12: Project Manager's Role 24- Lesson 13: System Analyst's Role 25- Lesson 14: Programmer's Contribution 26- Lesson 15: Software Tester's Role 27- Lesson 16: Customer Engagement 28- Lesson 01: Introduction to Programming 29- Lesson 02: C++ Program Structure 30- Lesson 03: Statement Terminator and Comments 31- Lesson 04: Constants and Variables 32- Lesson 05: Variable Naming Rules 33- Lesson 06: C++ Data Types 34- Lesson 07: Constant Qualifier - const 35- Lesson 08: Declaring and Initializing Variables 36- Lesson 09: Type Casting in C++ 37- Lesson 10: Displaying Output with cout Statement 38- Lesson 11: Input with cin Statement 39- Lesson 12: Functions getch( ), gets( ), and puts( ) 40- Lesson 13: Escape Sequences in C++ 41- Lesson 14: Input/Output Handling Functions 42- Lesson 15: Using Manipulators endl and setw 43- Lesson 16: Operators in C++ 44- Lesson 17: Identifying Unary, Binary, and Ternary Operators 45- Lesson 18: Defining an Expression 46- Lesson 19: Order of Precedence of Operators 47- Lesson 20: Compound Expressions 48- Lesson 21: Defining Compound Statements 49- Lesson 01: Decision Statements 50- Lesson 02: Looping Structures 51- Lesson 01: Introduction to Arrays 52- Lesson 02: Array Terminology 53- Lesson 03: Defining and Initializing Arrays 54- Lesson 04: Accessing and Writing in Arrays 55- Lesson 05: Array Traversal with Loops 56- Lesson 06: Using the size of() Function 57- Lesson 07: Introduction to Two-Dimensional Arrays 58- Lesson 08: Working with Two-Dimensional Arrays 59- Lesson 09: Accessing and Writing in Two-Dimensional Arrays 60- Lesson 10: Understanding Strings 61- Lesson 11: String Initialization Techniques 62- Lesson 12: Commonly Used String Functions 63- Lesson 01: Introduction to Functions 64- Lesson 02: Advantages of Using Functions 65- Lesson 03: Function Signature and Terminology 66- Lesson 04: Variables in Functions 67- Lesson 05: Parameters in Functions 68- Lesson 06: Local and Global Functions 69- Lesson 07: Inline Functions 70- Lesson 08: Passing Arguments 71- Lesson 09: Default Arguments and Return Statements 72- Lesson 10: Function Overloading Basics 73- Lesson 11: Advantages of Function Overloading 74- Lesson 12: Function Overloading with Different Arguments 75- Lesson 01: Introduction to Pointers 76- Lesson 02: Memory Addresses and Pointers 77- Lesson 03: Reference Operator (&) 78- Lesson 04: Dereference Operator (*) 79- Lesson 05: Declaration of Pointer Variables 80- Lesson 06: Initializing Pointers 81- Lesson 01: Introduction to Classes and Objects 82- Lesson 02: Members of a Class 83- Lesson 03: Access Specifiers and Data Hiding 84- Lesson 04: Constructors and Destructors 85- Lesson 05: Declaring Objects and Accessing Members 86- Lesson 06: Understanding Inheritance with Examples 87- Lesson 07: Exploring Polymorphism with Examples 88- Lesson 01: Introduction to File Handling 89- Lesson 02: Opening Files with Different Modes 90- Lesson 03: Understanding BOF and EOF 91- Lesson 04: Defining Streams 92- Lesson 05: Using Single Character Streams 93- Lesson 06: Using String Streams